this._maybeCancelDialog();
- if (this._longLightbox.actor.visible ||
- this._isActive) {
- // We're either shown and active, or in the process of
- // showing.
- // The latter is a very unlikely condition (it requires
- // idle-delay < 20), but in any case we have nothing
- // to do at this point: either isActive is true, or
- // it will soon be.
- // isActive can also be true if the lightbox is hidden,
- // in case the shield is down and the user hasn't unlocked yet
+ if (this._longLightbox.actor.visible) {
+ // We're in the process of showing.
return;
}